Computer simulations are computer-generated versions of real-world objects or processes, while Virtual reality is a technology that allows students to explore and manipulate computer-generated, 3-dimensional, multimedia environments in real time, and A personal computer game or computer game or PC game is a game played on a personal computer, rather than on a video game console or arcade machine.
There are schemes to think about the game in general either by action, adventure, Puzzle, Strategy, MMOG, RPG, and Simulations. The other scheme is to look at the types that are categorized as Business games, Health games, Political games, Competency games, and Modified games. And the scheme is the organization scheme that is from the developer of online games as the Instructional games, Crosswords, Maze game, War game, and Memory game.
To find the games you have to find the Structure of the game, the goals, the interactive, the challenge and requires skills, and the competitive.
Simulations are considered as Open-close ended, Time manipulation, Research based, Individual, Multiplayer, Decision making, Problem solving and complex environment.
To deal with the simulations you have to find out Different outcomes, Cognitively complex, Real life, Trial – and – error, Interactive and Manipulative.
The use of classroom games is to motivate the usual answer, to break from the usual, to allow personal engagement with the material, to develop social skills and to view the content of different way.
In the motivation of the classroom we have the challenge, the control, and fantasy.
In my point of view that what's happening now a days we use to have at school but not with this improvement, because now a days teachers are applying this during the classes to motivate their student to solve games in order to get interested with the teacher class.
During my Teaching Practice observation to the Cooperative Teacher I found that when the teacher started to give a game for the students such as Puzzle or a crossword game and they have to answer it within 5 minutes and the group who ended the first will give them a small gift; where this gift was a challenge between the groups to finish solving the game to achieve it, also it was a motivation strategy to let the student use their high level of thinking. And in my point of view that I will use this strategy in the coming experience in order to attract the student to attend my classes; where this kind of questions is one of the QA requirement that should be applied in the classroom either as an Introductory Activity or to break the deadlock.

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